Anonymous asked: Do you think it's possible to have a middle-ground between the AAA and the indie community?
It already exists in so many ways. Demon’s Souls was a B game at best, big but low budget, on the level of those licensed shovelware everyone complains about. Sony didn’t even want to localize it themselves—though they certainly didn’t make that mistake twice. It’s not indie, but it’s hardly AAA.
And Skullgirls is heavily indie, but it has a ton of outside investment and a lot of people working on it, though they’re all stars of the fighting game scene and animation. It’s certainly not AAA, but it’s not a game your friend made in RPG maker.
"indie" and "AAA" are shorthand for "how much outside money and oversight was involved and how many people are working on this."
Indie: a little.
AAA: a lot.
That’s a convient but simplistic way to refer to things, and as arbitrary as anything else.
Read as if talking about music genres: still made sense.